13 years ago I almost died. But I did not. And because I did not, I want to remember. To think not on what might have been. But what was. And what is. I remember riding my bike. I remember seeing a stop light and hoping it would stay green. And then I remember nothing.
On My Home
The 2011 ITU Long Distance World Championship in Henderson, NV As I do on most holidays, I embraced the opportunity to take in the beauty of my home state and country slowly (though not too slowly...) aboard my bicycle. I donned with pride the Stars & Stripes jersey that I won in 2019 on the … Continue reading On My Home
I recently finished reading "Ask Iwata," a compendium of writings from Nintendo's legendary CEO, Satoru Iwata. The small collection was compiled from pieces he wrote for Nintendo's Iwata Asks (from which the book's name is taken) as well as from pieces on the Hobonichi website (in Japanese). There's a lot in the book about both … Continue reading Ask Iwata
The Roads Not Taken
I find LinkedIn to be the rare social network these days that's almost entirely accretive and positive. I think they've nicely balanced an algorithm that blends interest, relevance, and curiosity. And I think they also do a great job of policing it. While the site certainly has a fair bit of non-professional content, I would … Continue reading The Roads Not Taken
The worlds may be virtual, but the competition is real.
The Apex Economy
There's a lot of discussion around the idea of NFTs in video games. I've read a ton of great replies from other game developers, that have ranged from snarky-but-funny to the genuinely-trying-to-explain-the-problem. I still struggle with extended Twitter "threads" as a concept, so even though it feels weirdly old fashioned, I thought a blog post … Continue reading The Apex Economy
One of my enduring favorite expressions is, "Hope is not a strategy." And yet, I've seen in both sports and tech, people quite often believe that it is. In both fields, there's an often unshakeable belief that the latest innovation or "breakthrough" will either make up for fundamental inadequacies or will unlock progress at some … Continue reading Architectural Astronauts
2020 was the year that I actually retired from being a professional triathlete. Until 2020, there was no pursuit that was more important to who I was and how I thought of myself than sport. Work was what I did, but sport was who I was. I cannot imagine a better company to have left … Continue reading Be Relentless
I Hired A Coach To Help Me Game Better
I hired a coach - two different ones, actually - to help me become a better Apex Legends player. And, at least based on the limited sampling of data I have available to me, it's helped. I win more fights that I used to always lose. And I have a greater understanding of why I … Continue reading I Hired A Coach To Help Me Game Better
The Art of Computer Game Design
[I originally wrote this for an internal presentation at Zwift. After reading Daniel Noah Halpern's book about Tom Caldwell, the head of design at Riot Games, and about game design more generally, I decided to update it and post it publicly.] Chris Crawford originally published The Art of Computer Game Design in 1984. In 2011, … Continue reading The Art of Computer Game Design